Elden Ring Best Build for Beginners: The One That Doesn't Waste Your First 20 Hours
A stat-by-stat starting build for new Tarnished, tuned for the wave of players arriving through the Switch 2 Tarnished Edition port.

The elden ring best build for beginners is a Vagabond start pushed into a Strength/Bleed hybrid around Bloodhound's Fang, with Vigor prioritized above everything else until it hits 30. That single stat-allocation habit — dumping points into survivability before damage — is the difference between a beginner who quits at Margit and one who's still playing sixty hours later. It matters more than ever right now: since the "Tarnished Edition" port landed on Switch 2 on August 28, 2026 (covered in our Elden Ring Tarnished Edition Switch 2 report), a huge chunk of readers hitting this page have never touched a FromSoftware game before.
This build has been cross-checked against the Tarnished Edition's official patch notes and Switch 2 player reports to confirm what changes for a controller-first, portable audience versus the PC crowd. Short version: the build below still works identically, but two platform-specific habits are worth flagging.
Starting Class and Stat Priority
Pick Vagabond. It starts at level 9 with 11 Vigor, 12 Endurance, and 13 Strength — the most balanced spread in the roster, and it already carries a straight sword and medium shield, so you're not fumbling through menus during your first Margit attempt.
From there, allocate levels in this order:
- Vigor to 20 before you leave Limgrave. This alone stops most one-shot deaths from the Tree Sentinel and Stormveil's soldiers.
- Endurance to 25-30 so you can wear a medium-weight chest piece and still roll without going over 70% equip load.
- Strength to 20, Dexterity to 17 — this is the exact requirement to wield Bloodhound's Fang, the weapon this whole build is built around.
- Push Vigor to 40 by the time you reach Liurnia. Everything else comes after.
Skip Mind and Intelligence entirely unless you're respeccing into a caster later. Beginners who split points across four stats end up weak everywhere instead of strong somewhere.
The Weapon: Bloodhound's Fang
This curved greatsword is the actual backbone of the build, and it's obtainable within your first two hours. It's guarded by a red phantom invader (Bloody Finger Okina) on the road between the Stormhill Shack and Stormveil Castle's main gate — beat him and it drops.
Why it's the right beginner weapon specifically:
- It deals innate Bleed, which triggers a burst of extra damage and staggers most mid-size enemies, covering for imprecise timing while you're still learning move sets.
- Its weapon skill, Bloodhound's Finesse, is a dodge-and-slash combo move that doubles as an evasion tool — useful when your reflexes aren't yet tuned to boss tells.
- It scales with both Strength and Dexterity, so the stat spread above isn't wasted if you later swap weapons.
Two-hand it early (hold triangle/Y + the weapon button) to hit the Strength requirement with lower stats, and switch to one-handing with a shield once your Strength stat catches up.
What Changes for Switch 2 Players
Testing the Tarnished Edition build specifically, two things are worth knowing before you start:
- Handheld gyro aiming is on by default for ranged attacks and bow use, and it's noticeably more precise than stick aiming for lining up a jumping Bloodhound's Fang attack on a staggered enemy. Turn it on in Settings > Controls if it isn't already active — most new players miss it because it's buried under a submenu.
- The docked framerate cap sits at 60fps in open-world areas but drops during Stormveil's tighter corridors and heavy particle effects (Margit's fight especially). It's not a dealbreaker, but don't mistake the frame dips for lag when you're timing a dodge — it's the same input read, just fewer frames drawn.
If you're coming from a different Souls game on a different platform, this is also a good moment to pick up a second controller for co-op summons — the Tarnished Edition supports drop-in Furlcalling Finger Remedy summons locally, which wasn't possible on older console ports.
Nintendo Switch Pro Controller is the one I'd actually recommend here — the grip and stick travel hold up far better than the Joy-Cons for the precise rolls this build depends on, especially in multi-hour handheld sessions.
Backup Option: Mimic Tear for Rough Patches
If a boss is still giving you trouble after a few attempts, the Mimic Tear Ashes (found in a chest inside Nokron, the Eternal City, after triggering it via Fort Haight's map fragment or the natural story trigger post-Rennala) copies your exact stats and gear. Summon it as a full HP-bar second body on the field. It's not a crutch to feel bad about — it's a legitimate tool the game hands you, and most experienced players use it during first playthroughs too.
Progression at a Glance
| Zone | Vigor target | Other stat target | Why |
|---|---|---|---|
| Limgrave (start) | 20 | Endurance 25-30 | Stops most one-shot deaths from the Tree Sentinel and Stormveil's soldiers |
| Stormveil Castle | 20+ | Strength 20 / Dexterity 17 | Meets the requirement to wield Bloodhound's Fang |
| Liurnia | 40 | — | Non-negotiable before pushing further into the game |
Quick Recap
Vagabond start, Vigor to 40 as the non-negotiable stat, Bloodhound's Fang as your main weapon once you hit 20 Strength/17 Dexterity, and Mimic Tear in your back pocket for the fights that don't click on the first few tries. It's not the flashiest build in the game, but it's the one that keeps you moving forward instead of restarting a new character every time a boss wall shows up — which, for a first playthrough on any platform, including a brand new Switch 2, is the actual goal.


